Saturday, 30 January 2016

Lego Marvel Avengers | Review

A new Lego game is upon us, there have been a multitude of Lego games over the years, from Star Wars, Indiana Jones and Harry Potter to more recently Lego Jurassic World and Lego Dimensions.
We now have Lego Marvel Avengers, don’t let the name fool you, it’s not just about the Avengers, this is about the pretty much as much Marvel as they could fit in to one game. The game would be more aptly titled just Lego Marvel.

The main story bases around the Avengers, mainly from the Age of Ultron film, but kicks back into other movies as well such as Captain America. Phil Coulson (His first names Agent) makes an appearance too, which means Tahiti is a magical place… ;) I would love to go through the characters that make an appearance in this game, but there are that many it would take an age to list them, plus if you’re getting the game, it’s more fun to find out for yourself .

A problem I did see with several films being mentioned in the game was the fact that they aren’t shown in chronological order, which can confuse those who aren’t savvy to the films and the Marvel World.

One thing that I do love about this game is the open world hubs that are available, the first of which (Manhattan) becomes available after the first few missions. I loved how expansive the world was, there was lots of things to go for such as Gold Bricks, Races, Red Bricks etc All pretty familiar and standard to the world you were in.

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There are 7 Hub worlds all together and these include Manhattan, Asgard, Sokovia, Washington D.C, Barton’s Farm, S.H.I.E.L.D Base and Malibu. There are lots to see and do in the open worlds and I have to say that it is going to take a while to get everything within them.

One problem that I found with the game was the limited dialect, because it’s been taken from the films, there is only so much that can be used and where/how it can be used (If that makes sense).

At times as well I found the sounding to be out as some parts of dialect would be louder than others, and it did seem like the balancing to keep everything the same just wasn’t there at times. Which is rather disappointing.

Something else that disappointed me was the mini games that you had to complete at certain stages, such as in the S.H.I.E.L.D base. Just following what was on the screen and pressing the D-Pad seemed a bit pointless and a bit too easy. Even for the younger generation playing the game, I found that this would have been a bit too easy and maybe more thought should have been placed into this.

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There were parts within the game that I didn’t really understand, such as the Captain America and Iron man storming the castle as they did in the Ultron film. You have Cap fighting the soldiers on the ground and trying to get through the castle to destroy the artillery, and then Iron Man is flying around the castle shooting the soldiers flying about up there that are posing no threat to Cap at all, the only point that I can really see to this is to get the Stud multiplier up to X10 to make it easier to get True Avenger. Other than that, it was a pretty pointless exercise for Iron Mans involvement.

Now Co-op, this was a bit of a Marmite situation for me, for the most part I found it brilliant and it is a very good game to play with a friend/partner etc. I love the combo moves that they have placed into the game where you can link any 2 characters together to do combo moves against the bad guys, and while a lot of the combos may seem the same there is a certain amount of satisfaction of being able to pull them off.

Now for the other Marmite side of things, there were instances where Co-op seemed a bit pointless, the Hulkbuster fight is one example of this. During the fight, the secondary player can’t really do anything due to the accuracy that it has to give to the films, there’s only one outcome, to its not like it can be Hulk v Hulkbuster with one both players controlling both, as again, it would be a losing battle 100% of the time.

I did see in an interview that they had arranged something to introduce another character, but I couldn’t see anything, I was just too busy kicking ass.

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The game has also introduced more interactive QTEs to it, which means pressing multiple buttons to accomplish the desired action. So looking at this, one example I can give is that Captain America can put out flames with his shield, to do this the player would press B when shown on the screen, Cap will do the jumping action, to which the player then pressed A to slam down onto the flames and extinguish them. The time frames between are very generous as well so you have plenty of time to press the button and get the action complete.

I will say that gameplay wise I was nicely surprised at how smooth it played out, and didn’t notice anything out of the ordinary in terms of performance which was nice.

If you’re a Marvel fan, then you are going to love this game, the sheer volume of content and characters will keep you going for many hours, combine that with the very low £7/$10 Season Pass which comes with 40+ extra character and 5 levels plus more, you’re laughing, and I think its amazing value.

Overall this is a very good game, and fans of Marvel will love it, people who aren’t into Marvel may get a little confused along the way with the back to front scenes and the order in which the films show in the game, but it’s an enjoyable and very satisfying ride non the less. It does stick to the standard Lego games model and doesn’t really branch out, however it works, why mess with it?

Lego + Marvel = Win…. 9 from me!

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