Tuesday, 18 April 2017

Blackwood Crossing - Review



Blackwood Crossing is a story-driven first-person adventure game exploring the relationship between Scarlett and Finn, orphaned siblings growing apart as Scarlett is coming of age and leaving childhood behind. When they cross paths with a mysterious figure, a seemingly ordinary train ride evolves into a magical story of life, love and loss. Blackwood Crossing, is out on PlayStation 4, Xbox One and PC. Blackwood Crossing was developed by Paper Seven, and published by Vision Games Publishing.

It’s not very often I feel the need to write down how I feel about anything game related but Blackwood Crossing threw so many emotions around in me I felt I had to tell you all about my experience.

It’s hard to say what happens plot wise in Blackwood Crossing without ruining the atmosphere this game does so well at creating. You play as Scarlett, who is looking for her younger brother Finn, aboard a train travelling through a typical countryside. As you travel along the game unfolds in an almost dream like state. Especially when you start to encounter some of the more supernatural elements of the game.



I won’t go into anymore of the plot. As I said, I don’t want to ruin any part of this beautiful game. Blackwood Crossing’s gameplay is a mix of puzzle solving and conversations with other characters, both rewarding in their own rights. The puzzles use of the game’s mechanics, but the frequent dialogue between characters also makes the story seem much more mysterious. This tension doesn’t fade much during Blackwood Crossing’s entirety, representing a greatly paced game.

Paper Seven really did a good job visually, this game looks really good. It has its own style and plays very well. This seems like a bright and colourful game until the darker side of the game comes into its own. Then there is the music, another great piece of work. Combine these with the great story you will find yourself on the edge of your seat for most, if not all, of the game.



A lot of other reviewers have criticised the game for being too short in length. I found this to be quite the opposite, I felt that close 2 hours of gameplay was pretty spot on. If this had gone on much longer, in my opinion, the story and characters would have started slowly losing the magic they had created. This is not a story to follow over multiple sittings. Sit down, grab your controller and enjoy the glass case of emotion that surrounds you. Let see if you can make it to the end without welling up.

Check out our first 30 min of gameplay below

[embed]https://www.youtube.com/watch?v=Oz9n721Nkvk[/embed]

 

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